Hi Steve et al.!
I’ve been using MT Pro for a few years now as a way to let me use my Roland Aerophone AE-10 as a game controller. It’s been working out better than I had ever imagined, but I’ve been running into one consistent wall in trying to branch out: using Note On/Off messages to control mouse movement.
In a lot of the games I play, I have been able to map the in-game camera movement to keyboard inputs with no issue — however, the problem comes when I play games where the camera can only be controlled by the mouse. When I have tested out some rudimentary mouse controls in MT Pro with my aerophone, the issue that pops up is that the Outgoing Mouse Movement controls the mouse cursor, whereas most games read the Mouse Movement Delta (Change in position) information to control the camera. In practice, that means that when I use my aerophone to move the camera, it can only turn until the mouse cursor bumps up against the edge of the screen, whereas a mouse moving left or right can spin the camera infinitely until the mouse stops moving.
Do you have any clever/creative ideas that could help solve this issue? Or is there something more obvious or something I missed that I could do to fix this issue? I’ve also attached my test MT file if you want to take a look.
Thanks a bunch!
Mouse Control Test.bmtp (21.2 KB)