Hi Steve,
Can you check the file I sent and tell me why I can’t stop the timer on NOTE OFF?
Thanks for all
Kill_Timer.bmtp (2.4 KB)
Hi Steve,
Can you check the file I sent and tell me why I can’t stop the timer on NOTE OFF?
Thanks for all
Kill_Timer.bmtp (2.4 KB)
AutoBend is a one shot timer with 0 seconds delay and the timer calls perform CCBend9 which is not a timer, so after Autobend fires once (immediately) , the timer no longer exists so there is nothing to kill.
Instead you should probably use a infinitely repeating timer and use it to iterate through a perform action that does a single call for sending the next bend amount. Since the timer will then be running, you should be able to kill it and the next iteration of the perform will not be called.
Steve Caldwell
Bome Customer Care
From what I understand there will be repetitive perform actions triggered by timers indefinitely. And I will do what I want by triggering these timers and killing them as needed. If I don’t understand correctly, please let me know. Do you have any files that you can show as an example to achieve this?
Please find the attached. I have a repeating timer that generated two perform actions until it is killed.
Tmer-Perform.bmtp (2.2 KB)
Steve Caldwell
Bome Customer Care
Thanks a lot. This was exactly what I wanted to do and it worked out.