Hi there! Im new to Bome Midi Translator Pro & I already got simple key strokes working for my midi keyboard.
Now I was wondering if I could make use of any of the more gradual inputs, such as mod wheels, pitch bends or knobs to be used as their own dedicated axis, e.g. analog input simulating a game controller.
Is this even possible? If so, how do I go about it? I am hoping to use this input for flight/space sims where one needs finer inputs.
Well Bome MIDI Translator itself, doesn’t have any joystick actions. You might look into software that converts MIDI to Joystick. Years ago I heard about something called MIDI2Joy (or something like that) but I never pursued it.
Bome MIDI Translator Pro outgoing actions include mouse click, or movement as well as keystroke and of course MIDI.
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Ah okay! Thanks! In the meantime I found out how to possibly control the mouse wheel with a knob. I was even following the official Bome tutorial on youtube ( Tutorial: Controlling a Mouse Wheel with a MIDI Encoder using Bome MIDI Translator - YouTube ) . My problem is, I have inputs on that knob between 0 and 127 but the teacher on the youtube channel only ever had to choose between two inputs. Now when I chose an input for positive and one for negative motion, it just moves it forward/backward one tiny step and then doesnt keep going until I eventually come back to that value. I feel I need to tell the program to detect if the value is going up or if it is going down rather than me having to define a Value. Does this make sense? I basically just need the program to know if im going up with the knob or down, but it seems to not like these 127 steps for some reason.